Making games to develop the future!
Making games to develop the future!
Im Studiengang Creative Media and Game Technologies (CMGT) arbeitest du mit Spitzentechnologien, um zu lernen, wie man die Zukunft durch die Entwicklung von Spielen gestalten kann: wie man Technologien einsetzt und wie man mit ihnen erfindet. Dieser vierjährige internationale Studiengang richtet sich an Studierende, die in das breite und sich schnell verändernde Feld der digitalen Technologie eintauchen wollen.
"Auch, wenn man vorher noch nie programmiert oder gezeichnet hat, wird man daran langsam ran geführt und unterstützt!"
CMGT showed me such a broad perspective on everything I can do in the future, while not forcing me to stick to one unique discipline. I can decide if I want to specialize in programming, art, design, or any combination.
I enjoy CMGT because it is not just about making games for entertainment purposes, but also gives you the chance to make a difference with the games you create.
The CMGT course is really beginner friendly, but also Groningen itself is a comfortable experience for international students like me.
What makes studying at Hanze UAS unique is that you will work on projects for real clients and contribute to concrete solutions for current issues impacting society. Below, you can find some examples of projects our students engage in.
Head of Education
During the bachelor Creative Media & Game Technologies, you will learn to conceptualise innovative solutions for realising creative media. You will work on defining and promoting (serious) game concepts, learn to understand the principles of game art and develop the code for gameplay. While working in a team, you will learn how to turn a game concept into a final product and how to involve the end user in the development cycle. With an emphasis on research, innovation, intercultural communication, and entrepreneurship, Creative Media & Game Technologies is both a generalist and a specialist training programme for the creative industry.
The programme will provide you with the skills and knowledge you need for a career in the global creative media industry. You will develop an innovative mindset, learn to work with new and exciting technologies, and put your skills and knowledge to use in the world around you. You will learn about creative design and user experience, you will be applying cutting-edge technologies, and learn to work with other future professionals. You will gain the necessary skills to develop your own applications, create digital assets, and design (serious) game concepts. Throughout the programme, you are offered many opportunities to both broaden and deepen your skillset, fitting it to your interests.
The first year is divided into four periods in which you develop the core skills needed in the world of game technologies and creative media. Throughout the year, you will learn about your (current and future) role in the industry, gain development skills and be introduced to evaluation methods and design theories. In the first block on Design & Prototyping, you will learn how to create a mixed-media board game about wayfinding using mainly analogue means, incorporating mixed-media elements such as 3D printing, electronics, and visual media. The second block lets you develop your concept from the first block into a digital 2D game, while taking into account the design of user interfaces and user experiences. Your new digital development skills are further developed in the third block, which focuses on the development of 3D assets and games for real-world cases. You will also delve deeper into fundamental thinking on games and the concept of play. In the final block of your first year, you will reflect on your skills and put them to the test by taking your prototype from block three and developing it into a finished product!
In the second year, you will explore how you can apply new technologies such as VR, AR, AI, and Mocap in game concepts for real clients. You will also get to personalise your studies, first through Focus Tracks which expand on your core skills, then through Electives, which diversify your skillset with more specific topics. Through all these choices we want to support you in the direction you want to develop yourself in this field. During the last semester of the second year, you will work on a big project in the Game Lab. Here you can work on your own concept or work directly with a real client, finishing the year with a final product!
The third year consists of your internship and more elective space. You can broaden your skills with more electives or follow a minor at another programme or perhaps even abroad at one of our partner schools.
During your fourth year, you will work on a client case in the Innovation Workplace, where multi-disciplinary teams develop a solution with their broad range of skills. Alongside the Innovation Workplace, you will get more elective space. Finally, you spend the last semester working on the capstone project of your studies: a graduation project for a client or sponsor. You can do this on your own or in a small team. This project entails designing, prototyping, and iterating to develop a professional product that shows off what you can contribute to the world. Creative Media and Game Technologies is about preparing you for the future – giving you the skills, the experience and the confidence to make your way in a rapidly changing world. At CMGT, we can’t predict the future, but we can prepare you for it – the future that you will make!
After your bachelor’s degree, you can join our professional master’s programme in International Communication, Energy for Society or MSc in Business Studies (Interdisciplinary Business Professional). Or continue your focus on producing and developing new technology with the Master in Digital Technology (Dutch-taught). You can also choose another master’s programme at an academic university.
A degree in CMGT prepares you for a range of jobs in the creative industry such as:
With CMGT you can also start your own business in the creative industry. Become the technologist of tomorrow and chart your own future!
In year 2, 3 and 4 you get the opportunity to take elective courses to either broaden or deepen your skills.
The Honours Talent Programme is an enhanced educational program of 30 credits on top of the Bachelor's program.
Study Association GLiTCH is an international association made for Game Development, Visual Design and Interaction Design students.
At the CT Makerspace they are given the opportunity to explore and create outside of the virtual world.
The Spacelab extends the makerspace's principles into the virtual space.
The Hanze Makerspace (HMS) is for all colleagues and students of the Hanze University of Applied Sciences! A creative and informal educational workplace where everything related to making something comes together.
Abitur or Fachhochschulreife
Mathematik muss auf dem letzten Zeugnis bestanden sein.
Ausnahme: Hast du dein Abitur in Deutschland gemacht und Englisch als Schulfach bis zum Abitur belegt? Dann musst du keinen zusätzlichen Sprachnachweis erbringen.